You have this already when the user hovers over the buildings which is good, but once the user clicks, there isn't a highlight or hover that shows which building is selected.How can we make it so users can intuitively figure out they can access more detailed info on a particular building? This could throw off the user and make them forget where they are currently on the map, which would distract them from their current task and could potentially cause them to leave the page all together. When your user clicks on it, the map slides and the subway disappears. Something you need to keep in mind is what happens when the map slides over (as it currently does).Either make all the buildings clickable, shrink the non-clickable ones (my recommendation), or remove the ones that are just there as filler. Granted, they are all the same color and style, but that might take your user a second to figure out (if they catch it at all). The buildings that users can't click on need to be smaller and less vibrant along with the trees and street lights. Many of those buildings are being used as filler to make it seem more friendly, however this is confusing. Currently, the user doesn't have any way to tell which buildings are or are not clickable.When using maps, users want to feel in control and limiting zooming and panning doesn't help. I'm not saying give them the ability to pan around NYC, but give them the ability to take any building and center it on their screen. This is something that while it might seem trivial, users really like to see it.From what I can tell, you have most of them. minecraft/profilename/journeymapįrom my testing it seems that this is not a client side issue (js fix), but a problem on the server side.Are there any recommendations on best usability practices for an animated map with isometric projections of buildings?įrom a cartographic perspective, you should follow the same guidelines as working on a regular web map. I'm using a 'side' profile with a custom minecraft location (Instead of. TileDrawStep.updateRegionTexture: Avg: 0.05ms, Min: 0ms, Max: 231.1ms, Total: 1 sec, Count: 33439, Canceled: 0, Slow: 10Īdditional information that may be relevant: TileDrawStep.updateRegionTexture was slow: 230.502152 (Warning limit reached) Mapping started in C:\Users\Fevix\AppData\Roaming\.minecraft\PokeBrawlers\journeymap\data\mp\Minecraft~Server\DIM0. Loaded 1 waypoints from C:\Users\Fevix\AppData\Roaming\.minecraft\PokeBrawlers\journeymap\data\mp\Minecraft~Server\waypoints TileDrawStep.updateRegionTexture: Avg: 0ms, Min: 0ms, Max: 171.76ms, Total: 3 sec, Count: 976672, Canceled: 0, Slow: 10 TileDrawStep.updateRegionTexture was slow: 171.76032 (Warning limit reached) Mapping halted in C:\Users\Fevix\AppData\Roaming\.minecraft\PokeBrawlers\journeymap\data\mp\Minecraft~Server\DIM0 TileDrawStep.draw(low) hit max count, 1000000 TileDrawStep.updateRegionTexture hit max count, 1000000 TileDrawStep.updateRegionTexture: Avg: 0ms, Min: 0ms, Max: 163.52ms, Total: 2 sec, Count: 505753, Canceled: 0, Slow: 10 TileDrawStep.updateRegionTexture was slow: 64.69104 (Warning limit reached) Loaded 0 waypoints from C:\Users\Fevix\AppData\Roaming\.minecraft\PokeBrawlers\journeymap\data\mp\Minecraft~Server\waypoints Loaded color palette for 1382 blockstates in 490ms Could not check version URLĬom.圎xception: .MalformedJsonException: Use tLenient(true) to accept malformed JSON at line 2 column 2Īt .parse(JsonParser.java:65) ~Īt .parse(JsonParser.java:45) ~Īt $1.run(VersionCheck.java:131) Īt $RunnableAdapter.call(Executors.java:511) Īt .run(FutureTask.java:266) Īt .runWorker(ThreadPoolExecutor.java:1142) Īt $n(ThreadPoolExecutor.java:617) Īt (Thread.java:745) Ĭaused by: .MalformedJsonException: Use tLenient(true) to accept malformed JSON at line 2 column 2Īt .JsonReader.synta圎rror(JsonReader.java:1505) ~Īt .JsonReader.checkLenient(JsonReader.java:1386) ~Īt .JsonReader.doPeek(JsonReader.java:531) ~Īt .JsonReader.peek(JsonReader.java:414) ~Īt .parse(JsonParser.java:60) ~ Added entity icons from journeymap:icon/entity. initialize EXIT, elapsed count 0 avg �ms Initializing plugins with Client API: .ClientAPI MapCaves : singleplayer = true, multiplayer = true MapSurface : singleplayer = true, multiplayer = true MapTopo : singleplayer = true, multiplayer = true RadarVillagers : singleplayer = true, multiplayer = true RadarMobs : singleplayer = true, multiplayer = true RadarAnimals : singleplayer = true, multiplayer = true RadarPlayers : singleplayer = true, multiplayer = true Version: JourneyMap 1.10.2-5.5.2, built with Forge 12.Įnvironment: os.name, os.arch, java.version, untry, user.language=null, game language=en_US, locale=en_us
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |