![]() ![]() As a narrative experience the game is quite heavy on cut-scenes, and direct interaction with characters that Sam encounters as he attempts to play detective. At this point, it’s almost become a staple with the genre, much like what TellTale has done with their titles. Twin Mirror’s gameplay is cookie cut directly from the majority of their other games such as Life Is Strange and Tell Me Why. Sam then begins to seek out answers, piecing together a much larger conspiracy at hand. Shortly after what should’ve been a brief return for a funeral, it becomes apparent that Nick’s death may not have been an accident after all. Collapsing relationships, as well as a failed marriage proposal are thrown into the mix, giving Higgs that final push to depart from Basswood as quickly as possible. Sam worked as a journalist during his time in Basswood, and released a story that resulted in an immediate closure of the local mine, forcing the majority of the community out of work. The majority of the community has shunned him due to the events that took place in the past. A warm welcome with open arms for Higgs is lacking upon arrival, however. Unfortunately, a tragic accident claimed the life of his best friend/ex colleague, Nick, leaving Sam no choice but to make a return to say his final goodbye. Following a series of events two years prior, protagonist Sam Higgs made an abrupt departure from town with full intentions of moving on with his life and not looking back. The setting is Basswood, a small, quiet mining community tucked away in the back-country of West Virginia. The premise definitely drew me in initially, however my expectations were dramatically lowered after just a short amount of time into this attempted psychological thriller. Presenting a seemingly darker tone than their previous project, the team stayed on-track with their traditional style of offering a story of mystery and self-conflict. Twin Mirror, their latest release, recently made its way to Xbox, PlayStation, and PC in early December. ![]() There has always been a deep, and in some ways, relatable story with each of their projects. The development team has become quite renown over the past 4 or 5 years for delivering their unique format of slower paced narrative experiences that focus on existing, emotional, and at times sensitive themes, all while blending a bit of imaginative and non-realistic touches along the way. In August, Tell Me Why was released exclusively to both the Xbox Game Pass service and PC, receiving high praise and positive feedback from the majority of those who played it. ![]() The creative forces at Dontnod Entertainment have had a fairly busy last half of 2020, launching 2 new games over multiple platforms within just a few short months of one another. If you’d like to understand our criteria for scoring and discussing games, please read our review policy. ![]()
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